![]() If you have a recent version of Photoshop then you can paint the model in 3d, but you still have to take a snapshot of it to convert it to jpeg. How good the plastic model turns out is dependent on the instructions and the order in which you put the parts The question wasn't can Photoshop handle the 3d model, it was Iges to generic jpeg. ![]() In the first place you have a model that you can turn around and take pictures of, and the second is a bunch of shapes with a set of instructions on how to put it together. A good way to think about the difference is like the difference between a toy car and a plastic model kit of the car. The reason it is hard to work with afterwards is that you have a direct model (DM) version of the model instead of a parametric version. I usually try to stitch obviously connected parts together in chunks first, and then deal with the trickier bits when there is less clutter on the screen. This can be really hit and miss as you often find surfaces sitting on top of each other with no really good way to choose the right one. ![]() If you aren't, then you get a bunch of surfaces that have to be put together with the Stitch command. If you are lucky, you get a bunch of bodies that can be turned into components and assembled with joints. It depends on the software that exported the file in the first place. If you import the iges file by using the New Design from file command, then hopefully you have a model that you can work with. The answer is the same, you take a picture of the car and you get a Polaroid, but you can still drive the car. It is like asking how to I convert my car into a Polaroid. Iges is a 3d model data format and jpeg is a 2d image format. Strictly speaking, what you are asking can't be done. ![]()
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